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Digital & Digital Entertainment

Under the expert eye of Mike Hayes, Mercia has as a specialist interest in investing in businesses which operate in virtual reality, augmented reality, gaming entertainment and serious games.

The global games market is continuing to grow year on year and it is predicted that consumer spending on games will reach $180.1billion by 2021, a CAGR of 10.3% between 2017 and 2021. It is expected that 2.3billion gamers across the globe will spend $137.9billion on games in 2018. This represents a year-on-year increase of 13%, or $16.2billion. Digital games revenues will account for 91% of the global games market with $125.3billion.

The UK games market hit a record high of £5.1billion in 2017, with a 12% growth on the previous year. Consumer revenues for the UK video games market is steadily increasing and it was the fifth largest global market in 2017, after China, USA, Japan and Germany.

There was also strong growth across the global games software and hardware markets with gaming fans spending more than £100.0million on virtual reality (VR) headsets for the first time, a 24% increase on the previous year. The consumer release of the first VR headsets and the increasing affordability of VR hardware provides a strong indication that the popularity of VR games and experiences will continue to grow.

If your business operates in one of these sectors or you are looking for investment, then please do get in touch with the team today by completing this form.

If you would like to see more information about companies in this sector, then visit our portfolio page.

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